4 ms·
Same here, good memories, compiling took up to 30 minutes, so during compiling we always went for a game of billiards. Coming back you found out that the compil
by GrumpyNl 2y ago
Same here, good memories, compiling took up to 30 minutes, so during compiling we always went for a game of billiards. Coming back you found out that the compilation had crashed after 5 minutes, fix bug and start the same routine.
- vasac 2y agoI don’t recall compilation being slow. The Clipper app for small businesses that my father created used overlays because it couldn’t fit in memory, yet compilation was still fast (all of this was happening on an XT). Linking, on the other hand, was painfully slow, but one could use Turbo Linker if overlays weren’t needed—TL was unbelievably fast. Later, Blinker came along. It was slower than TL but offered excellent support for overlays (and a bunch of other useful features) while still being much faster than MS Linker.
- fuzztester 2y agoOverlays were supported even in Turbo Pascal 3.x, which, IIRC, came out in the same decade as Clipper, maybe before or around the same time.
- pjmlp 2y agoI used Clipper Summer '87, and Clipper 5.x on a 386SX, running at 20MHz, 2 MB, and a 40 MB HDD. What were you doing for 30 minutes?!?
- ido 2y agoYou sure it wasn’t a DX? The SX only came out in ‘88. Either way, that would be a hell of a high end system for that time.