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> interesting, it may be able to reduce the space -- when one sides peice count exceeds the other, a win (or bad play) could be assumed or proven Chess engines
by Sesse__ 2y ago
> interesting, it may be able to reduce the space -- when one sides peice count exceeds the other, a win (or bad play) could be assumed or proven
Chess engines already do this, just with much much better heuristics than counting number of pieces.
> that might reduce the search space enough to find an optimal play through to the start game...
Sorry, no.