3 ms·
See also: https://www.scale2x.it/ https://www.scale2x.it/ https://johanneskopf.de/publications/pixelart/ https://johanneskopf.de/publications/pixelart/
by imurray 2y ago
See also:
https://www.scale2x.it/ https://www.scale2x.it/
https://johanneskopf.de/publications/pixelart/ https://johanneskopf.de/publications/pixelart/
- mdp2021 2y agoThe "hq4x" filter remains the best.
- Narishma 2y agoTo my eyes it looks pretty bad. Nothing like how the games are supposed to look on a TV or CRT monitor.
- mdp2021 2y agoBecause you picked that metric. Of course well-working graphic designers of the time measured their effort on the final result in the intended medium, but of course they were also compromising on the amount of information they could throw in, and there exist (formal and informal) studies and work towards information augmentation, regardless of the medium. Or, because the original medium is largely unavailable and you want past work to look well on current media (so you try to augment information to make old works look better on LCDs and similar).