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I've bought only NVIDIA cards ever since my Radeon 9800 pro gave me the ol' ~shards of glass~ death throws too soon back in 2003. Intel GPU's have always been a
by MrLeap 2y ago
I've bought only NVIDIA cards ever since my Radeon 9800 pro gave me the ol' ~shards of glass~ death throws too soon back in 2003. Intel GPU's have always been awful. Lamentable. An instant mark of an inferior product.
That said, if there's no epidemic of games crashing on these cards I could see myself buying 1-3 of them for my cadre of adjacent rural citizens. Hard to argue with the purported performance at that price.
I'm a gamedev and it feels a little weird to use something that niche in my main machine, my level of trust isn't there yet. :D
- hakfoo 2y agoI'd say to do the exact opposite. As a developer, you have a duty to play rules lawyer with compatibility-- who is going to be better equipped than you to deal with the bug reports? Build the weirdest thing that meets the nominal spec. Import a Zhaoxin processor and mainboard. Put a Battlemage GPU on it. Play on Slackware Linux under WINE. On a more practical approach, I feel like there's a business idea there: a service that offers cloud access to an array of unusual but legitimate configurations-- new CPU/old GPU and vice versa, SLI/Crossfire/secondary encoding/physics GPU configurations, machines with x16 cards wedged into x1 slots, machines running weird OS combinations (LTSC and similar, images that have been pre-abused by popular "debloat/fix" and "unofficial patchset" tools). If it can survive the gauntlet, it will probably do fine on most normal happy-path "it's a recent Core i5 and GTX4060 with recent drivers running on Win11 Home" configurations.
- MrLeap 2y agoI agree with you in spirit. What I've done is dev on proc/gpu that's common but 5 years out of date. My processor's AMD and my gpu is a 3060. I've got 64gb of ram though, which I don't think is exactly ubiquitous yet (Steam stats say 95% of people have less ram). That said, developer/editor builds tend to have a -15% to -40% headwind. All combined I am in the trenches with most, hardware experience wise. I want the games I make to work for everyone. That said, I don't write the drivers or develop the engine, and I'm reasonably poor.