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That sounds fascinating… any pointers here?
by twoodfin 2y ago
That sounds fascinating… any pointers here?
- pjmlp 2y agoFor example OTOY uses CUDA renderering. https://home.otoy.com/render/octane-render/ https://home.otoy.com/render/octane-render/ If you prefer actual code, https://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf https://advances.realtimerendering.com/s2015/aaltonenhaar_si... and "Mesh Shaders - The Future of Rendering" https://www.youtube.com/watch?v=3EMdMD1PsgY https://www.youtube.com/watch?v=3EMdMD1PsgY "GPU driven Rendering with Mesh Shaders in Alan Wake 2" https://www.youtube.com/watch?v=EtX7WnFhxtQ https://www.youtube.com/watch?v=EtX7WnFhxtQ
- deleted 2y ago[deleted]
- Const-me 2y agoAbout rendering triangle meshes with compute shaders, here’s a long technical video how UE5 does that: https://www.youtube.com/watch?v=TMorJX3Nj6U&t=3488s https://www.youtube.com/watch?v=TMorJX3Nj6U&t=3488s