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FWIW two things have been a game changer for me in terms of mobile UX recently: - ZMK powered super portable wireless Bluetooth split keyboards - portable hea
by boomskats 2y ago
FWIW two things have been a game changer for me in terms of mobile UX recently:
- ZMK powered super portable wireless Bluetooth split keyboards
- portable headset-based displays like the Viture XR pro
I am now comfortable leaving my laptop at home with zero anxiety, because I know I can fairly comfortably dive back into anything I need to from anywhere with my split 36 keys, termux, obsidian and earbuds. Yes most of the functionality that makes this possible has been around for a while, but it feels like the peripherals that grease the UX are here now.
- tux1968 2y ago> Viture XR pro What is the experience like? Could you spend time programming in the terminal? Would it be comfortable for several hours?
- boomskats 2y agoSee my other comment, but yeah - usable if you tone the contrast down, otherwise the glare from individual characters can be a lot unless they're perfectly clean. Better in light mode. I've never used them for more than a couple of hours at a time though.
- DoingIsLearning 2y ago> Portable headset-based displays like the Viture XR pro I'm really not familiar with the physics of this. But when using your glass, the image is put in a parallax between left and right eye to 'appear' at a distance. But does this mean that your eyes are focusing on a very nearby plane irrespective of where the image is perceived to be by your brain? As in would this strain your eyesight more?
- boomskats 2y agoSo there are two different things to think about - there's the focus, which is what you think it is, and there's the 'vergence,' which I think is the fancy name for what you're calling parallax. Because the headset isn't trying to project a 3D image (unless you're in 3D mode), there's no parallax - all it's doing is projecting two flat screens at your eyeballs through a focusing lens. However, because the spacing between the screens is not adjustable, your eyes will always do some level of 'vergence' adjustment to point themselves at the screen, effectively going a little cross-eyed or a little in the other direction. In the beginning I felt like my eyes were a bit too far apart to use the headset comfortably, but a recent software update allowed you to adjust this by trimming a few pixels from the edge of the screen to adjust the position of the image. While it's not perfect, I think it's helped a lot. I've tested this by looking through the glasses with a mouse pointer on the screen while trying to notice at which distance I see just the one pointer, and it's roughly around 3m in front of me, which aligns perfectly with the focus distance of the projected screens. On the question of actual focus - screen focus itself is actually adjustable on the Viture XR Pro to accommodate for glasses prescriptions, down to a -5.0 diopter. You can adjust focus individually for each of your eyes, and I think it's this that actually makes the biggest difference in how relaxed you can be when you use it. I was worried that I wouldn't be able to adjust it for long-sightedness, but I'm a +1.0 and find there's still room in the opposite direction if I wanted to adjust it more on the dials. Hope that helps.
- DoingIsLearning 2y agoIt definitely helps to visualize what the experience of using it is like, thanks a lot!
- gitaarik 2y agoAren't these headset displays too blurry for desktop work? What most people seem to use them for is for gaming and watching videos.
- boomskats 2y agoIn my experience the trick seems to be light mode, as it gives your eyes a bit more to stay focused on; they take a little getting used to but they're usable. I wouldn't recommend them for programming, but they're great for focused writing (obsidian zen mode) and for drawing / editing work.