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> not software per [se] and more so Developer Experience This aligns with my experiences trying to use Intel software. The software was often technically very
by rincebrain 2y ago
> not software per [se] and more so Developer Experience
This aligns with my experiences trying to use Intel software.
The software was often technically very good, but the user experience trying to use it was horrible, and god help you if you got an error.
Larrabee all over, really.
I suppose linking to [1] and [2] is probably germane for this discussion.
I swear there was another blogpost explaining the tradeoffs made in the Larrabee/Xeon Phi development process in exacting detail, and confirming that it ran gaming workloads pretty well before being shelved, but I can't find it again.
[1] - https://pharr.org/matt/blog/2018/04/18/ispc-origins https://pharr.org/matt/blog/2018/04/18/ispc-origins
[2] - http://tomforsyth1000.github.io/blog.wiki.html#%5B%5BWhy%20didn%27t%20Larrabee%20fail%3F%5D%5D http://tomforsyth1000.github.io/blog.wiki.html#%5B%5BWhy%20d...
- alephnerd 2y agoThanks for the links! I absolutely should follow Matt Pharr and Tom Forsyth's blog tbh - I've been out of the HPC world for sometime now but it's getting relevant again.