5 ms·
Ouya: Potential, Even if it Fails
- debacle 14y agoOuya is not a clever product. It is a clever idea. > far too hard for indy developers to get their titles on traditional consoles That's not true, it's far too hard to get exposure. > the mobile game market is thriving. For the lucky few, because again this market is all about exposure. > there's a big demand for open harware [sic] From who? Most people want iPhones. > It's bound to be a better set-top box than anything I've yet used, so even if it fails as a gaming device it should still succeed at a role that it was never even intended for. Rampant speculation.
- enmaku 14y ago>From who? Most people want iPhones. The 32,169 backers pledging $4.1 million within the first 3 days would seem to indicate there's a demand, now wouldn't it. Also, the million new Android devices coming online every day and the 400 million already out there seem to be suggesting that the iPhone may be the Jesus phone, but Jobsianity isn't the only super-religion out there. I'll not argue about the importance of exposure, but will say that it's much easier on PC and mobile platforms for a quality indy game to get good exposure than on the big 3 consoles. Finally, yes, rampant speculation, but for a product that hasn't actually been released yet what did you expect? Market analysis of the nonexistent market? Adoption rates of an unadopted product? Of course it's speculation.