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> Tell me you commented without watching the video without telling me you commented without watching the video. I didn't watch the video. I watched the gaming
by talldayo 2y ago
> Tell me you commented without watching the video without telling me you commented without watching the video.
I didn't watch the video. I watched the gaming landscape evolve over the past 20 years and I personally witnessed which games succeeded and which did not: https://en.wikipedia.org/wiki/List_of_best-selling_video_games https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...
The only bestseller on that list that predates the Wii with a female protagonist is Pokemon. The reason? Before the Wii, the entire market for games was masculine individuals. It was pandered to in it's entirety because it was not perceived that women used or wanted to use consoles and computers. The advent of the Wii (and moreover, the smartphone) radically upset that assumption. The market literally changed, and the approach businesses took changed along with it. Borderlands went from being a slapstick must-play to a goiter-sized shame pimple on the aging face of gaming overnight. There really are hundreds of such series that never stuck the landing when the market changed. To name a few, Quake, Spec Ops, Deus Ex, Need for Speed, Outrun, Tom Clancy, Star Fox, F-Zero, Oddworld, Crysis, Skate/Tony Hawk, Saints Row, Postal, XCOM, Shadow Warrior, Serious Sam, Red Faction, Unreal Tournament and Conkers Bad Fur Day all didn't survive. Meanwhile, Animal Crossing, Fortnite, Minecraft, Terraria, Stardew Valley, and Among Us are more popular than ever. Touhou outlasted Space Invaders - what does that tell you business-wise?
> There's absolutely nothing wrong with having entertainment made officially for one gender or the other
Not between us consumers, but for businesses there absolutely is; it makes less money. Why make a big-budget Barbie movie that men will be disgusted by when you can shit out another Star Wars film that couples and families will rush out to watch? The reason we don't see more Barbie like movies is that people don't think feminist mass appeal is enough to get significant audiences out the door, and they're absolutely right. People want Avatar, people want Jurassic Park. Horror flicks do well too. Anything that doesn't divide people along critical lines is much more profitable and has greater potential for mass-appeal. Top Gun is a funny pull since it's a movie that was only funded after the Navy realized it was a propaganda piece. As an indie script it went nowhere.
Look - I don't want my favorite series to go woke. But that ship sailed when Kojima left Konami, and the case is probably the same for your favorite series as long as it's owned by private capital and shareholders. I'm just telling it how it is, because you and I both know games are going down the shitter but we apparently disagree on what the motive is.
> Yeah you can. Warhammer 40K Space Marine 2, Black Myth Wukong, Dragon Ball Sparking Zero, etc
Quite famously, Warhammer is both a blatantly moronic series and a demonstrably woke one as well. Unless "non-woke" simply means "violent" to you, then I'm not sure what you mean here. Warhammer as a series is against imperialism, pro-diversity, pro-LGBT, is apologetic to communism, creates fictional races of bug-people to squash and mostly just ends up pitting different queers against each other in frilly painted outfits. Fitting that it's a series descendant of model-painting tabletop pansies. Eric Cartman says it best: "We're playing 40k, dude!" https://youtu.be/rIo7UYVwcAU https://youtu.be/rIo7UYVwcAU
Black Myth Wukong is a poor man's pittance of a soulslike, and it'll be lucky if people mention it in the same breath as Lords of the Fallen. It pulled punches (much in the same way Warhammer as a franchise does) because it's a mass-market game that can't make subversive statements without pissing off the Chinese market. If you think both of these are tentpole "non-woke" games to you, then I have to admit that woke gamers are getting much better content than us masculine men are. At least they can tolerate Elden Ring without accusing it of being historically inaccurate for putting women in armor and making men hug one another.
Oh, and since you made it this far here's a blackpill; queer and diverse voices are destined to succeed in gaming because the entire market is hyper-saturated with manly titles that nobody wants to play. Even utterly dogshit games like Fortnite attain mass appeal by ditching the Call of Duty desaturated look and pitting Snoop Dogg against a dude in a bannana costume. Undertale charmed 10s of millions of gamers with a cat that needed money to pay for college. Non-manly games are a gold mine, and if the success of mobile gaming is any indication it's a vein that goes quite deep. It's not that men are inferior as an audience, it's that they've been pandered to for too long with little ROI. It makes no business sense trying to chase this shrinking audience, especially if it means more Cyberpunk 2077-like releases that just waste everyone's time and money.
- Cumpiler69 2y ago>Not between us consumers, but for businesses there absolutely is; it makes less money. That's the opposite of what's happening right now. >another Star Wars film that couples and families will rush out to watch? Nobody rushes out for Star Wars content anymore. Disney already burned all the bridges with the fanbase on that by wokefiying it to death. > queer and diverse voices are destined to succeed in gaming What does "diverse" mean for you here? For one, only about 5% of the population is queer. I'm not sure how that's gonna help with success with targeting such a small market. And secondly, the queer people I know have already been playing games for the past 20 years, they don't need dedicated queer games.