3 ms·
The recent posts around frosted glass reminded me of an exploration I did a while ago, using perspective and svg filters (feTurbulence and feDisplacementMap) to
by bldng 2y ago
The recent posts around frosted glass reminded me of an exploration I did a while ago, using perspective and svg filters (feTurbulence and feDisplacementMap) to simulate an actual rough surface.
https://sg5omz.csb.app/ https://sg5omz.csb.app/
Chrome & Safari render it differently but interesting, Firefox is skipping it completely … I‘d need to look into it. Anyway, just wanted to share it :)