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Rendering Tiny Glades with Entirely Too Much Ray Marching [video]
- billconan 2y agoso they actually generate the scene brick by brick, not using volumes?
- hinkley 2y agoOne of the things he demos in the shadow section of the talk is how some of the bricks stick out (“proud” in woodworking, dunno about masonry) and I suspect that would be more difficult to do with volumes. However from some of his diagrams it looks like some of the shadow and reflection work ends up doing some convex hulls.
- skavi 2y agoit would be cool if the mentioned path traced reference mode was an option in the game.