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One fun fact about RCT is that it was written almost entirely in x86 assembly. It used a small C++ wrapper to basically do a few DirectX calls to setup the disp
by TylerE 2y ago
One fun fact about RCT is that it was written almost entirely in x86 assembly. It used a small C++ wrapper to basically do a few DirectX calls to setup the display and make windows api calls, but the actual game engine, all the guest logic, etc was pure assembly. Same basic engine as Transport Tycoon Deluxe.
- satvikpendem 2y agoAddressed at 9:22, it is the one of the core parts of what this video is about
- MarcoZavala 2y ago[dead]