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I find it interesting that a portion of their grade is influenced by factors somewhat outside of their control. Just because they were unable to successfully ne
by talmand 14y ago
I find it interesting that a portion of their grade is influenced by factors somewhat outside of their control. Just because they were unable to successfully negotiate a deal during the seminar doesn't necessarily mean it's a game that won't sell, they may just need another round of negotiations. Plus if the motivation was to complete negotiations for a good grade, then why not just offer the game for $1? Was there some kind of threshold they had to meet to be considered a "success"?
But it is an interesting concept. I've seen similar thoughts with web design courses; teach web design/development while building a website for a paying client.
- dsirijus 14y agoOn wholly another level, you're great. The most awesome thing to do on that semester would be to create a game you love, and if it doesn't sell, sell it for a buck. Creative on so many levels.
- talmand 14y agoWell, many people make games that they loved making and then release them for free. Money is not always the only factor involved. But my comment is about the course itself, not the games they make during the course nor their emotional attachment to said games. The purpose of the course was to learn something about business and that hopefully results in a good grade. My question about the threshold is because, from what I read, it might be possible to learn something, make a good grade, and not make any money. So was making a certain amount of money a requirement to be considered a success to get a good grade? I see nothing wrong with my question or comment. Your sarcastic response is not helpful.