3 ms·
>> Are you calling Cyclomaniacs, Burrito Bison, and Kingdom Rush non-innovative? Yes, I do. In fact, the author does too. 4:24 PM [dsirijus] LongAnimals, for
by dsirijus 14y ago
>> Are you calling Cyclomaniacs, Burrito Bison, and Kingdom Rush non-innovative?
Yes, I do. In fact, the author does too.
4:24 PM [dsirijus] LongAnimals, for the record, do you think Cyclomaniacs is an innovative game?
4:24 PM [LongAnimals] no
4:24 PM [LongAnimals] it's a ripoff
4:24 PM [dsirijus] thank you
>> there have only been a handful of games to ever earn more than about $20,000
Yes, a handful EVERY MONTH on just a particular distribution channel. https://www.fgl.com/report_monthly_site_sales.php https://www.fgl.com/report_monthly_site_sales.php
- zaguios 14y agoDespite what LongAnimals thinks, he brought opponents and upgrades and levels to a dirtbike game in flash which had never been done before. Unless there was a console game or something he copied, then I would call it pretty darn unique. It may not be a completely novel idea, but it's a hell of a lot more innovative than most of the games you listed as being successes on Steam. According to FGL's stats only 1 game has made more than $20,000 in the past 6 months from what I'm reading. That's how much money ALL GAMES TOTAL make, not how much single games make. Try clicking on Dollar Value - Accepted Bid from the drop down menu. After you do that click on the red bar at the far right of the screen to see the breakdown of sales for that month. Then hover your mouse over the red dot at the far right to see how much money the largest game made that month. Most of the games that gross over $20,000 from sponsorship actually do so outside of FGL or through performance bonuses.