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Are you calling Cyclomaniacs, Burrito Bison, and Kingdom Rush non-innovative or are you saying they're the mechanics that everyone copies? None of those games h
by zaguios 14y ago
Are you calling Cyclomaniacs, Burrito Bison, and Kingdom Rush non-innovative or are you saying they're the mechanics that everyone copies? None of those games had original mechanics, but they each added something new to their respective genres (Especially Cyclomaniacs).
I'm a fairly successful flash game developer, and while I do try to innovate with some of my games, I find just as much success by using popular mechanics. However, I do try to add in a twist or two. All games can be traced back to a similar game that came before it, building something with monetization in mind doesn't make you any less of a developer.
There's also a huge difference between flash games and normal PC games. It's not economically feasible to spend a long time making extremely high quality and unique games in flash since there have only been a handful of games to ever earn more than about $20,000. As you said, the goal is to get as many people as possible to like it, not target a niche that really really likes it. Meatboy was a flash game to begin with, but it was nowhere near the quality of the Super Meatboy and I can guarantee it made nowhere near as much money. The mechanic used is also nothing original.
- dsirijus 14y ago>> Are you calling Cyclomaniacs, Burrito Bison, and Kingdom Rush non-innovative? Yes, I do. In fact, the author does too. 4:24 PM [dsirijus] LongAnimals, for the record, do you think Cyclomaniacs is an innovative game? 4:24 PM [LongAnimals] no 4:24 PM [LongAnimals] it's a ripoff 4:24 PM [dsirijus] thank you >> there have only been a handful of games to ever earn more than about $20,000 Yes, a handful EVERY MONTH on just a particular distribution channel. https://www.fgl.com/report_monthly_site_sales.php https://www.fgl.com/report_monthly_site_sales.php
- zaguios 14y agoDespite what LongAnimals thinks, he brought opponents and upgrades and levels to a dirtbike game in flash which had never been done before. Unless there was a console game or something he copied, then I would call it pretty darn unique. It may not be a completely novel idea, but it's a hell of a lot more innovative than most of the games you listed as being successes on Steam. According to FGL's stats only 1 game has made more than $20,000 in the past 6 months from what I'm reading. That's how much money ALL GAMES TOTAL make, not how much single games make. Try clicking on Dollar Value - Accepted Bid from the drop down menu. After you do that click on the red bar at the far right of the screen to see the breakdown of sales for that month. Then hover your mouse over the red dot at the far right to see how much money the largest game made that month. Most of the games that gross over $20,000 from sponsorship actually do so outside of FGL or through performance bonuses.