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OpenLoco: An open source re-implementation of Chris Sawyer's Locomotion
- satvikpendem 2y agoI suppose this was submitted due to the new Ahoy video that was released today, as well as submitted to HN [0]? Other open source implementations of Sawyer's works include OpenTTD and OpenRCT2. [0] https://news.ycombinator.com/item?id=42346463 https://news.ycombinator.com/item?id=42346463
- indrora 2y agoIt's unfortunate that Chris Sawyer doesn't really like openTTD or OpenRCT2 as projects (despite driving sales on GOG and the like)
- satvikpendem 2y agoInteresting, do you know why that is?
- blibble 2y agoI've never seen a direct quote but the rumour was he considered his games finished and as he wanted them to be
- sneed_chucker 2y agoFrom what I've seen, he considers them piracy.
- satvikpendem 2y agoBut...you need to buy the game to even play them. Of course you can pirate the games but that has really no bearing on OpenRCT2 itself.
- y33t 2y agoOpenTTD doesn't require assets to be played
- indrora 2y agoShort form, he's one those "my work is perfect the way it is" artists: https://www.tt-forums.net/viewtopic.php?p=971373#p971373 https://www.tt-forums.net/viewtopic.php?p=971373#p971373
- blibble 2y agoif they can fix the game's pathfinding it might be worth playing over OpenTTD in the official release it was so bad it was unplayable, even with a small network
- indrora 2y agoThe logic is 90% the same. A small network in my games has been playable but the routing is MUCH less lenient than YAPF.
- schnebbau 2y agoWhy would I play this over OpenTTD? What's different?
- bobthepanda 2y agothis is an open source version of the sequel to TTD. It is kind of like the difference between Roller Coaster Tycoon 1 vs 2; there are more pieces (you can go diagonal and there are choices of curve radius that impact speed), there are more train types, etc.
- dark-star 2y agoAt the moment, you wouldn't. Because the game is in a very early stage, with many bugs and rough edges. It's probably around where OpenTTD was 10 years ago. But if you like to help finding (or even fixing) bugs, then that alone should be reason enough to play OpenLoco right now :)
- lupusreal 2y agoOpenTTD was very stable already when I started playing it, in 2005 or 2006.
- dark-star 2y agoLast time I checked (which might well be 10 years ago or so), I think there was some sort of agreement between the OpenTTD devs and Chris Sawyer that he wouldn't sue them for OpenTTD if they won't ever touch Locomotion (I think there was an early-stage POC of Locomotion that some of the devs did that triggered this) Has the situation changed? Or are they just bold enough to do it anyway because they think that Chris won't ever sue them anyway (or they would have an easy time of getting that case dismissed)?
- Krutonium 2y agoDifferent developers entirely; The main people behind OpenLoco are the same as behind OpenRCT2; There's almost no crossover with OpenTTD. Also we've never heard of this agreement.
- dark-star 2y agoHere is an example of someone mentioning that: https://forums.somethingawful.com/showthread.php?threadid=3748206&userid=0&perpage=40&pagenumber=4#post452667277 https://forums.somethingawful.com/showthread.php?threadid=37... > Too bad Sawyer (or Atari?) wouldn't let fans modify Locomotion like Transport Tycoon Deluxe I can't find the original discussion (I don't even remember which forum it was on) but maybe "agreement" was a bit of a misnomer. I think people deliberately wanted to stay clear of Locomotion because they were scared that it would put OpenTTD on the radar or something...
- butz 2y agoI'm still waiting for "OpenLoco + OpenRTC", where I'll be able to build train line to amusement park, and then build said amusement park.