4 ms·
I mean it's pretty straightforward, hard shift in the opposite direction of what HR wants/is demanding. Don't add microtransactions, make it compelling in game
by Avicebron 2y ago
I mean it's pretty straightforward, hard shift in the opposite direction of what HR wants/is demanding. Don't add microtransactions, make it compelling in game and out of game, aka things like guilds in WoW where there's a meta human interaction element overlaid on top.
- johnnyanmac 2y agosounds like a great way to make a game people wanted 30 years ago but would fail today. You're basically describing a modern mobile game without the main monetization. People want services, but don't want to continuously pay for a continous service. well, that's why MTX work. For every 100, 1000 people playing for free, you got some whale amortizing the cost for them.
- Avicebron 2y ago> don't want to continously pay for a continuous service Uhh... people do all the time, we invented a word for it, subscriptions. It's like the main form of non-ordinary expense people pay, the issue is that the product has to worth it, MTX focused games are so geared to the lowest common denominator they aren't fun (usually)