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> The Game Boy has less memory than would be required for a full frame buffer This isn't quite true—you need 160 * 144 pixels at 2 bits-per-pixel. This weighs
by PittleyDunkin 2y ago
> The Game Boy has less memory than would be required for a full frame buffer
This isn't quite true—you need 160 * 144 pixels at 2 bits-per-pixel. This weighs in at 5760 bytes. There are many other reasons why a framebuffer wasn't ideal for the hardware of the time, though.
- lxgr 2y agoAh, sorry, I think I mixed that up with the opposite practical limitation then – IIRC you can't actually display a fullscreen bitmap on the original GameBoy without some hacks, as the full screen fits 360 tiles, but there's a limit of 256. But in any case a frame buffer would use up almost the entire available VRAM of 8 KB and would have probably also been more expensive since it would have to be dual-port RAM (I believe the Game Boy's VRAM isn't).