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More than 300 game developers lost their jobs in one day, weeks before Christmas
- Cumpiler69 2y agoAnd more layoffs will come, until western studios start making good games that gamers actually want, not games they think some imaginary audience who doesn't even play videogames wants. And on budgets that aren't in the hundreds of millions, blown on sensitivity consultants like Sweet Baby and settling lawsuits on discriminatory hiring practices. They'd better course correct fast, as Asian game devs will be eating their lunch. Black Myth Wukong anyone? Stellar Blade? Dragon Ball Sparking Zero? Nature is finally healing, the free market at work. The indie game scene is flourishing while the old players are dying.
- johnnyanmac 2y agoAs long as gamers can't define "good game gamers actually want", this is a useless metric.
- foobarbaz33 2y agoFree market is not a metric. It's just natural selection. No one needs to understand it for it to run its course.
- johnnyanmac 2y agoyou need to understand it if you think you can just "make good games" like a switch.
- Cumpiler69 2y agoGocha games are an example of "games gamers actually want". You don't need to ask people define what they want, you need to see what's selling and just do that, because sales and profits are something you CAN measure. But I doubt the DEI departments at Sony, EA, Ubisoft and Microsoft will ever let them release games with waifus and jiggle physics, so they'll have to keep saying no to free money on the table just to die on that hill. Edit: The gocha waifu anecdote was an example to prove a point, I'm not advocating that that's the only way to make money and that everyone should start making that. There's other successful examples besides gocha.
- lenerdenator 2y agoIs it really a "want" if it's an addiction?
- Cumpiler69 2y agoAre attractive female features an addiction or natural reaction to biology?
- lenerdenator 2y agoDepends on if they're actual female features or something that doesn't exist in nature. EDIT: I was referring more to the addictive nature of gacha games.
- Cumpiler69 2y agoGames aren't addictive because you can see under a girl's skirt, as that gets old pretty quick. They're addictive because they're fun to play. The waifus are to draw players interest.
- lenerdenator 2y agoThey're not addictive because they're fun to play; they're addictive because they activate certain parts of your brain in a certain way. A dude staring at a screen just clicking buttons with no expression on his face for hours on end might say he's having fun, but that's gonna be hard to sell me on.
- falleng0d 2y agoGacha + waifus is definitely a huge hit. Especially because it also capture the female audience. Also cosplays on conventions do free advertising. (see Genshin Impact) Never seen western studios release a game of this genre.
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- vondur 2y agoI guess you can by the number of units sold on certain games. GTA 6 looks to be a blockbuster once it's released.
- Avicebron 2y agoI mean it's pretty straightforward, hard shift in the opposite direction of what HR wants/is demanding. Don't add microtransactions, make it compelling in game and out of game, aka things like guilds in WoW where there's a meta human interaction element overlaid on top.
- johnnyanmac 2y agosounds like a great way to make a game people wanted 30 years ago but would fail today. You're basically describing a modern mobile game without the main monetization. People want services, but don't want to continuously pay for a continous service. well, that's why MTX work. For every 100, 1000 people playing for free, you got some whale amortizing the cost for them.
- Avicebron 2y ago> don't want to continously pay for a continuous service Uhh... people do all the time, we invented a word for it, subscriptions. It's like the main form of non-ordinary expense people pay, the issue is that the product has to worth it, MTX focused games are so geared to the lowest common denominator they aren't fun (usually)
- mckirk 2y agoI'm pretty sure they could, if you asked them. As an example, I am confident that a true successor to Battlefield 3/4, unencumbered by EA's often terrible decisions, would sell very well. The problem is, it probably wouldn't make the same money as some microtransaction-ridden free-to-play dopamine factory, and so management wouldn't actually _want_ to make the game that the gamers want. (Though supposedly there is a game like that in the making -- I just don't want to get my hopes up because I've been fooled too many times.)
- johnnyanmac 2y agosure, I could, you could, every commenter on HN in the last 24 hours could. Put them all together and we'd probably get a mess of genres with little overlap, or "worse": probably some already existing popular game that is hated by the gaming enthusiasts. Because we've long left this monoculture where any one game is the talk of the town for years to come. Or because the businesspeople actually are serving what people want. You're also right that what enthusiasts want are rarely the most profitable. Blizzard can make 5 HD games and even MTX them up to high hell. Candy Crush is probably still making more than any of them. Just another example of how utterly diverse gaming has become (or perhaps, full circle where bejeweled on steroids still can make so much money).
- lenerdenator 2y agoA decent percentage of what "gamers actually want" is literally too cringe to develop.
- Cumpiler69 2y agoIt's ok, if you don't develop cringe games, others will and will make money while you will die broke on that hill. The market can stay irrational longer than you can stay solvent. The customer is always right.
- lenerdenator 2y ago[flagged]
- Cumpiler69 2y agoYou're moving the goalposts. I was not talking about porn games here.
- lenerdenator 2y agoThat's not moving the goalposts. You can go on Twitter and find plenty of examples of gamers @'ing developers about how they censored the model on some character to maintain decency. It's held up as an example of censorship and the woke agenda. You could absolutely sell a game with those textures and models to those gamers. You'd want to scrub your skin off with boiling water for every shower for the rest of your life, but that dropped nickel is just waiting to be picked up.
- Avicebron 2y agoThis is literally the problem, let's RP. Engineer: comes up with strong rational solution, hey so all of the people polled -in places with actual gamers, not random polls to people who know what a game is- have said, hey can you make the elf hot please, im spending 10 hours a week on this and having the character being a nonbinary sac of potato orc with a Tumblr addiction is killing my vide. You (Toby), but someone might complain on Twitter and if I conflate some random numbers online I can draw the conclusion that one teenage girl complained. How is that rational?
- irrational 2y agoI agree. We need more Zelda and Stardew Valley and Portal and less Call of Duty and Grand Theft Auto.
- smileson2 2y agoPeople love GTA and COD they execute really well There’s really no shortage of games atm
- bryanrasmussen 2y agoI think there was some sarcasm in the parent comment, although also I believe at the same time a clear expression of personal preference.
- johnnyanmac 2y agoyou can throw a dart on an indie board and you'll probably hit a farming sim competitor. And we just got a new Zelda.
- sigmoid10 2y agoGames that gamers want and games that bring in the most money by milking gamers are not the same thing. And publishers will always care about the money first and foremost.
- Cumpiler69 2y ago>And publishers will always care about the money first and foremost. Have you seen their share prices and the garbage games their making with heavy losses? They clearly don't care about making money. If they did they wouldn't be doing what they're doing. Perfect example is Ubisoft.
- jsheard 2y agoWhat do you think they care about then, if they're not trying (but in some cases failing) to make money? Is this the point where we invoke conspiracy theories about the games industry trying to destroy itself on purpose due to some vaguely defined woke agenda?
- Cumpiler69 2y agoHow come some little known games studios manage to make good games consistently that sell well and why does Ubisoft keep failing despite ownings some of the biggest IPs in the industry when their audience keep telling them what their mistakes are but they keep ignoring. So yeah, it's intentional, not a conspiracy. It's the emperor's new clothes. Nobody working there wants to point out flaws in the games they're making (like having a black samurai in medieval Japan as a main character) for fear of being called a racist/bigott, so everyone goes along with it till the studio collapses.
- jsheard 2y agoI don't particularly enjoy Ubisofts games, they're the definition of bland uninspired AAA slop, but they are profitable. As a publicly traded company their financials have to be transparent so we know for a fact they were net positive over FY 2024.
- n4r9 2y agoHad to look up that reference to Sweet Baby. Apparently they've been a recent target of "woke agenda" accusations [0] including wild conspiracy theories like being controlled by BlackRock (what?!) or forcing studios to make characters black [1]. The irony with the latter being that the game in question - Alan Wake 2 - is widely seen as a "good game". [0] https://en.wikipedia.org/wiki/Sweet_Baby_Inc.#Online_backlash_and_harassment https://en.wikipedia.org/wiki/Sweet_Baby_Inc.#Online_backlas... [1] https://www.imdb.com/news/ni64471459/ https://www.imdb.com/news/ni64471459/
- sickofparadox 2y agoAlan Wake 2 was a critical success but no one bought it. The studio just a few weeks ago said it still hasn't earned its budget back. [1] I tend to ignore major game outlet reviews myself, because the industry simply is not mature enough to review in the way that others are - way too many outlets are afraid of corporate backlash for honest reviews of the negative variety. [1] https://www.ign.com/articles/remedy-has-recouped-most-of-the-development-and-marketing-expenses-for-alan-wake-2 https://www.ign.com/articles/remedy-has-recouped-most-of-the...
- n4r9 2y agoI'm not clued up on modern game economics... how long on average does a game take to start making royalties these days? The article you linked says it's the company's fastest selling game, selling 1.3 million units within a year. Compared to their previous game Control which was released in 2019, had much lower initial sales, but has now reached 4 million units. So is it not reasonable to think that the royalties will be flowing in over the next few years?
- sickofparadox 2y agoRoyalties may be flowing in over the next few years, but they still have to keep the lights on and the payroll flowing - the long tail of a game that wasn't initially profitable may not be enough. Remedy has a few projects in the barrel, and if those hit it big they will probably be fine, but I remain skeptical. (especially if they stick with an Epic exclusive PC deal)
- djtango 2y agoI call this Product Manager driven game design. The Soulsbourne series I hold as the shining beacon of game design that decided to go their own way. As games got more and more "accessible" and shipped more and more quality of life features added, here was a game that decided to add friction to everything. You can't pause. You can lose EXP/money when you die. There are cheesy gimmick deaths just to screw with you. You can't replay dialogue. There is no quest log and there are missable quest steps all over. NPCs will disappear and travel to unknown locations. Demon Souls and to some extent Dark Souls 1 were positively niche but the games went on to be genre defining giving birth to "soulslike" games and Elden Ring waz justly rewarded with mass appeal and awards. I don't have a problem with games being accessible but I relish a story of someone going all-in on taste/vision driven-design and succeeding. I am also a little bitter of many AAA games becoming busywork simulators because games must deliver engaging experiences x times per hour which then just leads to bloated fetch quests and checklists and busy screens full of quest markers
- Cumpiler69 2y ago>I call this Product Manager driven game design. I call it game design by HR. Everything today by big western games studios is designed to be so super safe and sterile just in case to not be offensive to absolutely anyone, so you end up with a limp-dick experience that's not fun to anyone, encased in the carcass of a once famous IP to build up hype. Or worse, modern game devs insert their own social and political ideologies into the games, like for example in Star Wars Outlaws you play as an outlaw who is only allowed to rob the police (we see what you did there) but not the civilians, and you can't kill animals, only pet them. Games studios keep pretending like they don't know their target market. They keep making games for the market they want it to be, not the market that is. People got into video games for the escapism from reality, to do shit they aren't allowed to do in the real world, not to be lectured or have even more constrains than in reality placed upon then just so the game studio can tick all the $CURRENT_DAY social and political messages and safety boxes. Nobody wants to spend money on that. So they'll be loosing money and their jobs till it sinks in. That's the free market at work.
- raincole 2y agoIt's really interesting that western game studios act as if they are car manufacturers who are highly protected from foreign competitors by the government.
- Cumpiler69 2y agoI think in many countries they receive a lot of funding from governments. Especially Canada. But yeah, they're not protected from foreign competition.
- this_user 2y agoThe market has grown a lot, but lower barriers to entry for developers have also attracted a lot more people who are making games. Now the market is more than saturated. It is hard to even keep track of everything that is newly being released. Making AAAs on huge budgets is no longer a guaranteed ROI, and neither is making critically acclaimed indie games, and everything in between is probably suffering even more. The market just seems due for a correction, and it's not like this hasn't happened before. The only question is how bad it will get before it stabilises.
- Cumpiler69 2y ago>Making AAAs on huge budgets is no longer a guaranteed ROI AAA games were being made in the past on budgets fraction of today even when adjusted for inflation. What changed? My take is that studios and executives got greedy and stupid for the sake of investors with the following logic: "If we spent 10 Million $ on that AAA game in the past and it made 5x that amount, then if we spend 100 Million on the next game, we'll make 500 Million $" and everyone in the boardroom clapped. So they massively over hired and became insanely bloated and inefficient chasing these mega returns that never materialized because the quality of the game in rarely proportional with the size of the teams or the budget you put in. Hollywood has the exact same problem where studios waste crazy money trying to recreate their own the next MCU when they saw how much money Marvel made with that. Now we're seeing the market correction and hopefully a return to making games on smaller budgets with leaner teams with a tighter focus.
- jarsin 2y agoAnd the tools are better than ever. Unreal is even moving towards not needing 3rd party dcc apps like Maya anymore. All for free unless your funded or successful.
- johnnyanmac 2y ago>AAA games were being made in the past on budgets fraction of today even when adjusted for inflation. What changed? gamer demand, obviously. Despite the meme, people don't want shorter cheaper games with worse graphics. So you got 3 choices: 1. hire more people to make graphics prettier and game bigger 2 use less people but take longer to make those prettier games 3. find various ways to cut corners. a mix of all 3 are happening, but they don't necessarily make for "better games". Just more profitable ones. >So they massively over hired and became insanely ineficient It's not really as big a factor as you expect. Or as a collorary: you don't get $100m funding without saying you're going to hire 200 devs to begin with. The way VC works is fundamentally broken as it chases wrong targets. But hey, it's their money and optics to follow. >Now we're seeing the market correction and hopefully a return to making games on smaller budgets with leaner teams with a tighter focus. I see the opposite: we're just seeing a consolidation of established big boys taking the pot. Everyone else fights for scraps. There will be no Rockstar competitor for a long time if that's what gamers want. At least not in the West.
- AnotherGoodName 2y agoVideo game developer should be thought of as a job of last resort for a programmer. I mean no disrespect to anyone saying that, it’s just an honest thought on the state of the industry. Conditions have been rough for 20years now and rewards are non existent for the <1% of games that are a success since there’s no significant profit sharing in the industry.
- fooker 2y agoAgreed. I got into programming as a kid wanting to make games but the sorry state of the industry meant I have steered clear.
- brandall10 2y ago20 years? Took an OpenGL class in '96 as part of my CS degree at UCSD and fell in love with graphics programming. Was certain I found my 'passion'. Then I researched ops at video game studios and the state of the industry in general and noped out pretty quickly after finding out how much of a meat grinder it was.
- OnionBlender 2y agoI had a similar experience. Graduated in 2006. My first game programming job offer was $25,000 CAD. I ended up join a non-gaming tech company for $60,000 CAD. I do AR/VR stuff now, so that's at least related to graphics.
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- johnnyanmac 2y agoIronically enough, the skills needed are so specialized that it's hard to make as a last resort unless you're focusing more on server backends than the core game loop itself. >rewards are non existent for the <1% of games that are a success since there’s no significant profit sharing in the industry. yeah, that's why the ideal endgame is to make your own game. Something you own, and/or possibly gather funding/teams for so you can play on your own terms. But you gotta grind to get to that point. I'd say it's more important to have a plan going in than to necessarily steer clear overall.
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- AlexandrB 2y agoThe push for "live services" has been disastrous. Having played a few of these, each one requires a time commitment comparable to a part time job to not "fall behind". This means even an adult with a lot of time on their hands will probably be able to keep up with at most two of these. Once you do fall behind the "fomo" mechanics often mean you feel like there's no point in returning since you already missed out. I've been playing with a theory in my head that because the core reward structures in live service games are often similar (dailies, battle pass rewards, points earned from matches), live service games are their own genre. The live service reward system is the primary game system and the other gameplay (shooter, MOBA, whatever) is kind of a minigame you play to earn points in the primary reward structure. I don't think this is true for all live services, but it definitely makes sense for some of them where the gameplay is highly repetitive - all the variation comes from the "live service" systems not the "core" gameplay. All of this adds up to fatigue. If you are even a little conscious of your spending a battle pass is not a set of rewards but a list of chores to be done so you don't feel like you wasted your money. And this same system of "chores you have to do" is repeated in a bunch of modern games. I get tired just thinking about it.
- farceSpherule 2y agoGaming and special effects shops are now nothing more than outsourced sweat shop industries. Not sure why anyone would want to work in either.
- multimoon 2y agoI think this is so far off-base you aren’t even close, there is an uncountable amount of indie (or even well respected established studios) working on passion projects or working on respected titles in reasonable and relaxed working conditions. You need to recognize the occasional headline you read isn’t ever the standard and you shouldn’t stereotype it.
- johnnyanmac 2y ago>there is an uncountable amount of indie (or even well respected established studios) working on passion projects or working on respected titles in reasonable and relaxed working conditions. Not these days, in this economy. It's usually not so gloom and doom but we are in very weird times. And obviously it's not just games nor tech. Games get hit "harder" because what's the first thing people knock off their budget when money is tight? But of course, there will always been some other well off people tinkering on the side. No pressure if they never make a release.