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> He on the other hand would take a route that only involved stepping places where he had stepped the first time through. That way he never sprung any new traps
by bzzzt 2y ago
> He on the other hand would take a route that only involved stepping places where he had stepped the first time through. That way he never sprung any new traps on the way back, unlike people who stepped in new places.
Maybe that gives you a slight edge, but it involves having near perfect recollection where you've stepped. That's not a small feat.
- wesselbindt 2y agoNot if you construct your paths in a systematic way. I think in rogue all rooms are rectangular, so it should be easy enough to construct a memorable réversible algorithm. Go clockwise, along the walls. Want to reach something in the middle of the room? Go straight down from the top wall. If there's stuff in your way, go around it on the left side if possible, else right.
- chongli 2y agoGoing along the walls means you'll take far longer to traverse wide and shallow rooms. That means running into more traps and using up more food. This dual pressure of traps and food puts a very strong emphasis on economy of movement. Generally you should be taking the shortest path between points of interest (doorways, loot, stairs).