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We already have deluges of free, and almost free, publicly available assets. Getting Over It, a game that deliberately used those, had a running author's commen
by krige 2y ago
We already have deluges of free, and almost free, publicly available assets. Getting Over It, a game that deliberately used those, had a running author's commentary on the this phenomenon and in short no, endless assets does not translate to endless creative works; it's seen and treated as trash that nobody wants to use.