4 ms·
> In a talk at PAX, Brandon DeCoster and Scott Rubin describe how you can ruin Wizard, a trick-taking card game, when someone plays a card that they weren't all
by josephcsible 2y ago
> In a talk at PAX, Brandon
DeCoster and Scott Rubin describe how you can ruin Wizard, a trick-taking card game, when someone plays a card that
they weren't allowed to play:
> DeCoster: Now, in Euchre, there's a rule for that. It's called a renege. The other team gets two points, and you just
play a new hand. Fine. But, in Wizard, which is my favorite trick taking game, there is no way to handle that situation.
> Rubin: Not, at least, officially in the rules.
> DeCoster: We've been trying to come up with a way, but there's no official way. There's no rule that says if someone
reneges, do X, Y, and Z. And, in fact, by the nature of the game, it's very difficult to come up with a fair way to resolve
that situation. So the game actually has... It's like a video game that has a glitch: go into this one spot, the game
crashes, and your save file disappears. The same thing can happen in Wizard. (DeCoster & Rubin, 2016, 41:33–42:06)
But https://www.usgamesinc.com/Wizard-FAQ.html https://www.usgamesinc.com/Wizard-FAQ.html says:
> 30. What happens if a player reneges (i.e. does not follow suit when required to do so)?
> If noticed before another card is played, no penalty.
> If trick is completed and the mistake then discovered, players automatically make their bids except the player who reneged loses 20 points.