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> It was a very different approach from the way you would approach things today, where you would certainly abstract out the platform and try to make a game that
by BlueTemplar 2y ago
> It was a very different approach from the way you would approach things today, where you would certainly abstract out the platform and try to make a game that looked and felt as close to identical as possible.
It would be often wiser not to try, especially today : for instance few games are going to work as well on a small touchscreen as on a large monitor with mouse and keyboard.