3 ms·
QAing a game built on a framework where fundamental mechanics are non-deterministic and context-sensitive sounds like a special kind of hell. Not to mention tha
by jsheard 2y ago
QAing a game built on a framework where fundamental mechanics are non-deterministic and context-sensitive sounds like a special kind of hell. Not to mention that once you find a bug there's no way to fix it directly, since the source code is an opaque blob of weights, so you just have to RLHF it until it eventually behaves.
- griomnib 2y agoAnd meanwhile you’ve used up .1% of humanity’s remaining carbon budget on each round.