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This is... something different. It will be interesting to see how we will integrate our current 3D tooling into that prompt-based world. Sometimes a "place a bu
by qwertox 2y ago
This is... something different. It will be interesting to see how we will integrate our current 3D tooling into that prompt-based world. Sometimes a "place a button next to the the door" isn't the same as selecting a button and then clicking on the place next to the door, as it is today, or to sculpt a terrain with a brush, all heavily 3D oriented operations, involving transformation matrix calculations, while that promt-based world is build through words.
The current tooling we have is just way too good to just discard it, think of Maya, Blender and the like. How will these interfaces, with the tools they already provide, enable sculpting these word-based worlds?
I wonder if some kind of translator will be required, one which precisely instructs "User holds a brush pointing 33° upwards and 56° to the left of the world's x-axis with a brush consisting of ... applied with a strength of ...", or how this will be translated into embeddings or whatever that will be required to communicate with that engine.
This is probably the most exciting time for the CG industry in decades, and this means a lot, since we've been seeing incredible progress in every area of traditional CG generation. Also a scary time for those who learned the skills and will now occasionally see some random persons doing incredible visuals with zero knowledge of the entire CG pipeline.