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I've had the idea for a Backrooms-style hallucinatory generative videogame for a while. Imagine being able to wander through infinitely generated surreal indoor
by gcr 2y ago
I've had the idea for a Backrooms-style hallucinatory generative videogame for a while. Imagine being able to wander through infinitely generated surreal indoor buildingscapes that were rendered in close-to-realtime.
It would play to the medium's strengths -- any "glitches" the player experiences could be seen as diagetic corruptions of reality.
The moment we get parameterized NeRF models running in close-to-realtime, I want to go for it.