3 ms·
I think it's important to place their numbers in the context of mainstream consoles. In today's living room, you have Wii (95M), Xbox 360 (67M), and PS3 (64M).
by matthew-wegner 14y ago
I think it's important to place their numbers in the context of mainstream consoles. In today's living room, you have Wii (95M), Xbox 360 (67M), and PS3 (64M).
That's ~226 million consoles. The OUYA is selling well for two days, for sure, but it's a tiny fraction of the big players.
They've had 26k backers in two days. They could do 13k backers per day for an entire year and end up with ~5M consoles sold (8% of the smallest console, or 2.2% of all three). It isn't enough to get the attention of any big games. They best they'll do are Android ports.
It isn't enough to put out cheap hardware for Android. They need a seriously good storefront, a seriously good integration/account system, or a seriously good controller. They aren't taking any of these three seriously, as far as I know, so I do think pessimism is warranted.
If anything, their success at grabbing attention should put more fuel on the fire for Valve's rumored console...
- JVIDEL 14y agoExcellent comment, too bad I can only upvote once!
- veridies 14y agoI've been comparing this to the GP2X, which I loved. Great emulators, great ports, and some fun original games, with no need for a giant userbase. That coupled with a media center would be entirely worth it to me.
- JVIDEL 14y agoYou are thinking about the GP32, which I had and it was awesome and had a ton of community support.........until the PSP. Think that back then the only portable out there was the GBA which had awful specs compared to the GP32. There was literally nothing else, the GameGear and NeoGeo Pocket were dead, and a Palm could barely emulate an old B&W Gameboy. Today you have smartphones, tablets, smartTVs, set-top devices like the googleTV and appleTV, and all of them can do what the Ouya does. Is not the same situation the GP32 had, when the best you could get was a GBASP with a weak ARM7 with no FPU and a grainy QVGA screen. When the GP2X launched it was already too late, the PSP was cheaper and more powerful, and the most important part: it could be modified to do what 99% of all GP32 users wanted, which was running emulators. And it was even better at that: a much better screen and enough power to emulate a N64, while the GP32 could barely handle Genesis games. Ironically that was the PSPs undoing: far too many people buying it for emulators and piracy, so devs who were initially enthusiastic about it (first portable in over a decade that could dethrone Nintendo) eventually gave up on it.