2 ms·
I mean, I imagine that the system can handle the density by progressive balancing the tree. The problem is that gameplay doesn't do the same thing, A client wan
by Arelius 14y ago
I mean, I imagine that the system can handle the density by progressive balancing the tree. The problem is that gameplay doesn't do the same thing, A client wants to see all characters within 10(or w/e) meters, not the closest 10 characters.