3 ms·
There were a lot of Pascal based door games (including MUDs) for DOS based BBSes. I wasn't writing software back then, but I gather Borland Turbo Pascal was a n
by toast0 2y ago
There were a lot of Pascal based door games (including MUDs) for DOS based BBSes. I wasn't writing software back then, but I gather Borland Turbo Pascal was a nice way to work.
- pjmlp 2y agoUnfortunately they never did UNIX, the Pascal compilers for UNIX were rather lame, mostly ISO without much extensions. Probably P2C was the best, followed by gpc years later, and finally FreePascal came to be.
- evanelias 2y agoAlthough a majority of BBS games were indeed written in Pascal, the BBS MUDs tended to be written in C or C++. Most of these were MajorBBS/WorldGroup modules, which (if I recall correctly) only supported C / C++. For conventional BBS's running standard doorgames, there were only a few true MUDs (mostly on the later / post-dial-up time frame) and it varied a bit more, but I can say DoorMUD was definitely written in C++.
- drewcoo 2y agoPascal was the typical learning language at most schools before Java caught on.
- bluedino 2y agobefore Java was invented I got my first compiler (Turbo Pascal 2.0!) from a friend's mother who was taking CS classes at the local community college. It ran on her Tandy 1000, I'm not sure what they wrote programs on at her school but she always had stacks of greenbar paper with source code on them.
- EvanAnderson 2y agoI was never involved in running a multi-line BBS (so, no BBS-based MUDs for me), but I did help with a couple of boards that ran a Turbo Pascal-based single user MUD-like game (called "Cyberspace"). It was TinyMUD-esque. At one point we had 10 - 12 people actively building rooms, adding mobile NPCs, etc. It was loads of fun even though only one person at a time was interacting with the software.