3 ms·
Diku and most (all?) other MUDs were "BSD" socket-based. Windows did not even ship with a sockets layer (winsock) until 1994, with Windows NT 3.5, and it made i
by uint8_t 2y ago
Diku and most (all?) other MUDs were "BSD" socket-based. Windows did not even ship with a sockets layer (winsock) until 1994, with Windows NT 3.5, and it made its way to consumers with Windows 95.
Merc did allow for compiling on Mac and MS-DOS, but in this mode reads and writes to the console, without a socket implementation. No multiplayer.
See: https://github.com/alexmchale/merc-mud/blob/master/src/comm.c https://github.com/alexmchale/merc-mud/blob/master/src/comm....
- skissane 2y ago> Windows did not even ship with a sockets layer (winsock) until 1994, with Windows NT 3.5, and it made its way to consumers with Windows 95. A lot of people used third party Winsock implementations, e.g. Trumpet Winsock, under Windows 3.1. As a 1990s teenager I remember seeing it a lot. Even into the second half of the 1990s, because it wasn’t like all Windows 3.1 machines were upgraded as soon as Windows 95 came out.