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This is pretty telling. You're right on all points from a developer's perspective, and their line seems to be nothing more than "we're leveraging the big, wide,
by bryne 14y ago
This is pretty telling. You're right on all points from a developer's perspective, and their line seems to be nothing more than "we're leveraging the big, wide, Android game ecosystem!"
I think anyone with hardware or Android game development experience should be healthily skeptical of the tall promises and minimal explanation coming out of this Kickstarter. I love a good chunk of optimism as much as the next guy who loves games, but the fervor seems to really be distorting reality and setting up an inappropriately adversarial tone to these HN discussions.
- cpuspin 14y agoActually, I think they are trying to keep it simple. The Kickstarter pitch doesn't seem written for the developer crowd. The copy is jargon-free and well written (I'm a copywriter so I know a lot about good copy and jack about Android game development). And guess what, their pitch is hitting the mark. It's working.
- eropple 14y agocpuspin: You appear to be hellbanned, though I'm not sure why. But to reply to you--their pitch may be "working" in the sense that they're getting pledges, but the amount of the pledge totals is pretty clearly not going to generate a profit. Without the app store, they're not going to be making money. Without developers, they're not going to be selling anything in their app store, which you need to have populated with games by early 2013. Six to nine months is already not a lot of time to put together a game, so you really, really want to get developers excited for and working on your stuff right effing now. That's where they're falling over. And it is literally-literally as important as getting the consoles to consumers.
- jiggy2011 14y agoYes, this is what worries me too. If they wanted to reel developers in on this what they should be releasing like right now is some documentation for developers. Since the hardware is not released yet they should be showing developers how to emulate as-close-as-possible to this on a regular PC (including which commodity joypad you should be testing with) so they can be confident that their game will only require minor tweaking when the final hardware is released. OT: It seems to be very easy to get HellBanned from HN which makes it seem pretty cruel. You only need a handful of people not to like your first few posts to effectively kill your chances of contributing to the community and potentially wasting a lot of your time. Perhaps a system like , you can only downvote comments from users under a certain karma threshold if you also flag them as trolling/spam
- barista 14y agoIts ingenuous how they talk about indie developers. If the founder is as knowledgeable about the gaming industry as she claims to be then she knows that game development by indie developers is great and a couple lucky ones will emerge but the big player come in quickly and take up most if not all of the profit so any gaming platform that pitches to indie developers is just creating smoke and mirrors
- jiggy2011 14y agoThey are advertising this as a platform for existing indie games because these will be the easiest to get ported over. I'm sure their wet dream for this is to get an exclusivity deal for a big juicy AAA title.
- eostyx 14y agohttp://www.ouyadev.com/forum/forum.php http://www.ouyadev.com/forum/forum.php