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Lot of sympathy for this view, too. Risk is long, drawn-out and often awful on board, but can be very pleasant on computer. OTOH, creating a computer game is n
by erehweb 2y ago
Lot of sympathy for this view, too. Risk is long, drawn-out and often awful on board, but can be very pleasant on computer.
OTOH, creating a computer game is not a trivial task, and I don't see a good way to do it for 6 people Face-to-Face with some hidden information like a card hand. Would it be good if a complicated diplomatic game with hidden info like Republic of Rome https://boardgamegeek.com/boardgame/1513/the-republic-of-rome https://boardgamegeek.com/boardgame/1513/the-republic-of-rom... were available on computer, and everyone had their own device making it easy to see their hand / interact? Absolutely! But that's not a realistic option.
I would agree with "If your game is complicated enough that effectively no one is going to play it correctly as a board game, either simplify it so that's not the case or don't make it a board game." but think you may be underestimating serious gamers' ability to play complicated games correctly and still have fun. Agree that you really want to try to minimize tedious bookkeeping, though.
I may well be an outlier, though - I actually read the rules of Monopoly as a kid and we did auctions and mortgaging...
- wolrah 2y ago> OTOH, creating a computer game is not a trivial task, and I don't see a good way to do it for 6 people Face-to-Face with some hidden information like a card hand. I've long thought the "Jackbox Games" model would be absolutely perfect for board games. The board goes on a TV, a tablet, or for the really dedicated a screen built in to their gaming table and each player's hand/deck/whatever displays on their phone through a browser-based client. If I were a frontend programmer I'd have taken a whack at it. > but think you may be underestimating serious gamers' ability to play complicated games correctly and still have fun. My experience fits with something mentioned in the article, a lot of serious gamers are not in fact playing their games correctly but they just don't know it. I said this in another one of my replies but I'll repeat it here, I have rarely played a complicated (read: more than a page of rules to be understood for proper play) game with my partner's board game crew without discovering some way that they were playing it wrong half way through the game. These are people who meet every week at a board game bar to play board games, go to board game conventions, and a few of them even make and sell their own games.