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Slang looks interesting, I've been reading a bit about it over the last few weeks. However, I've already run into the problem that, while it's a clever name fo
by esperent 2y ago
Slang looks interesting, I've been reading a bit about it over the last few weeks.
However, I've already run into the problem that, while it's a clever name for a shading language, it's a terrible name when trying to find anything in a search engine.
Making sure that devs can search and find answers quickly is an extremely important aspect of developer ergonomics, and I hope this issue isn't reflected in other subtle design flaws throughout the project.
A much less clever name that isn't already a common English word is always preferable. Call it xyzSL or something boring like that, which is unique and will always return meaningful search results.
- nightowl_games 2y agoI usually agree with this sentiment, but for some reason I think this language might just need time to become more known. I like it more than "HLSL" or "SpirV" for instance... Idk maybe I'm just biased
- esperent 2y agoThe issue isn't about the language being well known. It's what happens when I open a search engine and type "normal maps slang", for example. There's no correct results. But if I search "normal maps SpirV" all of the results are relevant. It's not just because Slang is new. If it was called xyzSL then right now I'd expect "normal maps xyzSL" to return at least a few results.
- LargoLasskhyfv 2y agoThen learn how to search site specific, or articles relating to that site. It's not that advanced...
- ashoeafoot 2y agoNeeds a second unique internal productname to allow for easy search.