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It’s a very specific kind of feedback but, your app seems to not be aware of the way that the top bar works on for example iPhone 15 Pro. This results in part
by codetrotter 2y ago
It’s a very specific kind of feedback but, your app seems to not be aware of the way that the top bar works on for example iPhone 15 Pro.
This results in part of the UI of your app shown on first launch ("Window Controls" menu, containing "App Tools", "Files", "Editor", "GitHub") being obscured by the black oval that surrounds the camera on the top of the display on these phones. This happens in portrait as well as landscape orientation.
You’ll probably be able to see the same issue if you select the iPhone 15 Pro or similar model in the iPhone simulator in Xcode.
- codetrotter 2y agoAlso, I tried to open Glyph3D.xcodeproj from the GitHub repo in Xcode and got an error message that says: > The project ‘Glyph3D’ is damaged and cannot be opened. Examine the project file for invalid edits or unresolved source control conflicts. > Path: /Users/user/src/LookAtThat/Glyph3D.xcodeproj > Exception: didn't find classname for 'isa' key Although this could also just be that the version of Xcode I have installed is too old. I haven't used Xcode in a while so I haven't updated it for a while either. My currently installed version of Xcode is Xcode version 15.0.
- tikimcfee 2y agoHey there! In reverse order, I'd say yes, you may want to try at least Xcode 15.4, and preferably 16.0. I've also had issues with older versions of Xcode on the M series, and have had to update begrudgingly across versions over the years. And, to the 'safe area' issue you're mentioning, I do appreciate the comment. I have a pretty rough version of windowing in the app, and it partially relies on a a full view layer. Ideally I'd take advantage of said safe area, but I'd need to clean up a few things first. Now that I'm being reminded that this is a first-time user experience, I'll put this on the list!