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Cyberpunk 2077 needed like $100+ million on top of the original $300+ million budget to get Phantom Liberty out and to patch the game to a point where the gener
by Hamuko 2y ago
Cyberpunk 2077 needed like $100+ million on top of the original $300+ million budget to get Phantom Liberty out and to patch the game to a point where the general public stopped hating the game.
Still, even with all of the money sunk into Cyberpunk 2077, its ~$450 million budget pales in comparison to Star Citizen.
- roygbiv2 2y agoAnd it's still full of bugs (Cyberpunk 2077). I've just bought it on sale, it's annoying close to being bloody amazing but every so often you get someone T posing or just something else that ruins it.
- gambiting 2y agoI've completed the game start to finish 3 times now and I've only really seen any bugs on my first playthrough close to launch. Post DLC I honestly hand on heart don't recall any.
- lukebitts 2y agoI could open my copy of the game right now and find a bug in 5 minutes. That has been a constant for me since the game released and until at least 3 months ago when I last played
- machinekob 2y agoCyberpunk have a massive problems caused by success of Witcher 3 a lot and i mean A LOT of people move to western studios and they were best engineers in the company. They still have people problem as pay in CDPR is pathetic compared to other studios and not much top talent want to work there. Cyberpunk 2077 budget was overblown thanks to that + ~50% of that was spend on marketing I would assume there were also a lot of IP "costs" so overall "production" cost was probably about ~30-40% of the budget.