3 ms·
All gaming is not consumeristic. That's like saying all art is consumeristic, or all music is. Play this game: http://passage.toolness.org/ http://passage.tool
by whaaaaat 2y ago
All gaming is not consumeristic. That's like saying all art is consumeristic, or all music is.
Play this game: http://passage.toolness.org/ http://passage.toolness.org/
It's 5 minutes long.
Read the creator's discussion on it: https://hcsoftware.sourceforge.net/passage/statement.html https://hcsoftware.sourceforge.net/passage/statement.html
Hardly seems consumeristic. And there's a huge pile of games like this out there.
- runj__ 2y agoI always get so happy when Passage and Rohrer is mentioned, when I first played Sleep is Death my life changed, creating a story with so little but still endless possibilities. I made a js-version of it but never polished it enough, my first coding project inspired by a true vision, I learned so much. I share your appreciation of Passage, it is a poem by another shape and a truly _different_ thing. Thank you for even mentioning it, it made my day.
- HKH2 2y ago> All gaming is not consumeristic. That's like saying all art is consumeristic, or all music is. Sure. None of those are necessary.
- sjsdaiuasgdia 2y agoIt seems rather reductive to equate lack of explicit necessity with consumerism. If I sing a song to myself, is that consumerism? If someone else hears my singing and enjoys it, with no discussion of payment or exchange from either side, is that consumerism?
- HKH2 2y agoYou're right. Folk work is exempt. (It is so dwarfed by the rest that I simply forgot it.)