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Generally you compile to a rom and load it into an emulator. There's a certain amount of memory manipulation you can do in NES debuggers, but it's usually just
by deaddodo 2y ago
Generally you compile to a rom and load it into an emulator. There's a certain amount of memory manipulation you can do in NES debuggers, but it's usually just easier to go through a full build cycle; especially for small programs like used in AoC.