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They're exploiting people who are vulnerable to collecting impulses.
by NelsonMinar 2y ago
They're exploiting people who are vulnerable to collecting impulses.
- Loughla 2y agoIsn't that just most people though?
- HKH2 2y agoIt seems like a majority. The people that collect NFTs should be in their own category though.
- Loughla 2y agoI always assumed that people buying nft's fell into three categories: a) fomo with crypto and feeling like this night be the next one, or b) zero critical reasoning skills, or c) wanted to make someone else hold the bag after eating losses on crypto or stocks at some point. Either way, real question; are nft's still being traded?
- eloisant 2y agoI think they are, for money laundering.
- UltraSane 2y agoMost people don't spend thousands of dollars on fake space ships.
- ikekkdcjkfke 2y agoI thnk programmers fall in a trap since we already have deconstructed whats going on. Normal people actually get attached to the pixels on screen
- 0x1ceb00da 2y agoYeah. Instead of money programmers spend thousands of hours mastering videogames like factorio.
- michaelt 2y agoPerhaps it's culturally dependent? The community I grew up in could not accurately be described as poor, but money was tighter than in a lot of places. So people in this community prize getting good value for money, and not being tricked into wasting money. I don't care if that Funko Pop plastic figurine or that Magic The Gathering card is actually an investment that will go up in value, I ain't collecting shit. In my mind, the collectables market is only for a small fraction of the population - fools, and people with more money than sense.
- HKH2 2y agoSo it's consumeristic, but all gaming is.
- whaaaaat 2y agoAll gaming is not consumeristic. That's like saying all art is consumeristic, or all music is. Play this game: http://passage.toolness.org/ http://passage.toolness.org/ It's 5 minutes long. Read the creator's discussion on it: https://hcsoftware.sourceforge.net/passage/statement.html https://hcsoftware.sourceforge.net/passage/statement.html Hardly seems consumeristic. And there's a huge pile of games like this out there.
- runj__ 2y agoI always get so happy when Passage and Rohrer is mentioned, when I first played Sleep is Death my life changed, creating a story with so little but still endless possibilities. I made a js-version of it but never polished it enough, my first coding project inspired by a true vision, I learned so much. I share your appreciation of Passage, it is a poem by another shape and a truly _different_ thing. Thank you for even mentioning it, it made my day.
- HKH2 2y ago> All gaming is not consumeristic. That's like saying all art is consumeristic, or all music is. Sure. None of those are necessary.
- sjsdaiuasgdia 2y agoIt seems rather reductive to equate lack of explicit necessity with consumerism. If I sing a song to myself, is that consumerism? If someone else hears my singing and enjoys it, with no discussion of payment or exchange from either side, is that consumerism?
- HKH2 2y agoYou're right. Folk work is exempt. (It is so dwarfed by the rest that I simply forgot it.)