5 ms·
I'm gonna try doing this on the NES (Nintendo Entertainment System) this year. Probably some problems will be impossible with limited RAM (2KiB, plus an option
by a_cardboard_box 2y ago
I'm gonna try doing this on the NES (Nintendo Entertainment System) this year.
Probably some problems will be impossible with limited RAM (2KiB, plus an optional 8KiB on the cartridge, maybe more if a fancy cartridge is used). But I'll try to solve as many as possible.
Today's was possible, in under 4 seconds, using 4KiB extra RAM on the cartridge.
- whalesalad 2y agowhat is the dev cycle like on that? can you attach to it and operate it remotely via something like a repl or do you have to compile something to a cartridge and boot it from that?
- deaddodo 2y agoGenerally you compile to a rom and load it into an emulator. There's a certain amount of memory manipulation you can do in NES debuggers, but it's usually just easier to go through a full build cycle; especially for small programs like used in AoC.
- a_t48 2y agoVery interested in this - I have a SNES flash cart, I wonder if there's a good basic library to handle printing to the screen and such.
- plandis 2y agoCould you use a cartridge type that has enough swappable memory banks?