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Show HN: Simtown: A 2D Role-Playing Game Where Characters Talk, Move, and Act
Building on the concept of generative agents and the success of c.ai, we created Simtown.ai, a 2D NPC simulation where each NPC leverages OpenAI APIs to plan, act, reflect, and adapt. The gameplay is dynamic and immersive—NPCs can move, talk, and idle in scenarios like Harry Potter Town or perform role-specific actions such as voting, giving speeches, and listening in Election Town [https://app.simtown.ai/electiontown https://app.simtown.ai/electiontown].
We’re currently working on features like saving and loading game states, allowing users to create their own NPCs, and enabling user-personas to evolve over time. We’re also exploring a quirky concept: a digital copy of yourself as an NPC. Image you seeding it with your backstory and goals and have it interact with other players' AIs in the game, learning from other digital clones, identifying interesting people or ideas, and flagging them for you to use in real life.
Let us know what you think.
- deleted 2y ago[deleted]
- furiousteabag 2y agoAnother thing we are trying to understand is whether the 2D element adds value to the simulation. A simpler option would be a pure text/chat interface. Still, the hypothesis here is that it is easier to comprehend what's going on in the environment with an actual 2D world and characters, and it might be more immersive compared to just a text interface.
- mauvia 2y agoSimtown was a Maxis children's game that was a massively pared down version of Sim City. You might want to change that name.
- id00 2y agoI'm typing way slower than AI characters have patience to wait for