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And bot AI doesn't have to be super smart to be fun to play against. I recall the erudition of John Romero in saying highly intelligent, patient bots are less f
by nomilk 2y ago
And bot AI doesn't have to be super smart to be fun to play against. I recall the erudition of John Romero in saying highly intelligent, patient bots are less fun; usually big, dumb enemies are the most fun.
Duke Nukem 64 bots were fun to play against. All they did was walk in the direction of the nearest opponent (with some left/right randomness), while hitting 'activate' (to could get through some doors), while shooting if an opponent was in sight. They didn't even change weapon (except automatically when a new one was picked up), and didn't avoid traps (pipebombs and laser trip bombs). Primitive yet so much fun.
- TulliusCicero 2y agoIt kind of just depends on what the player likes, and the context. If the enemy is supposed to be a super smart wizard, it'll feel stupid if it behaves in a dumb way.
- dleslie 2y agoI preferred Eliminator and Frogbot to the Reaper bot because they were simply a little less perfect in how they played. Reaper had a habit of dominating routes and circle strafing with deadly precision, which just wasn't fun.
- yencabulator 2y agoBots can't be too smart or they won't be fun is true statement of all gaming automation, not just bots. Left 4 Dead feels great to play because the "AI director" chooses what happens next based on how and what the co-op team is doing. It's programmed to be both merciful and unfair, as appropriate. That, tuned right, has you "riding the edge" though the whole experience. (I guess in the future, game studios will use ML instead of manually-tuned rules and heuristics, for that balance.)