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Blender started ad in-house 3d modeling back in 1994, was open sourced in 2002, and continues with very active and sustainable development today. I used it most
by DavidPeiffer 2y ago
Blender started ad in-house 3d modeling back in 1994, was open sourced in 2002, and continues with very active and sustainable development today. I used it most 2010-2012, and it has been incredible to see how much has happened since then.
https://www.blender.org/about/history/ https://www.blender.org/about/history/
- authorfly 2y agoWhat's been added since then? I remember Blender back then. The days of watching squares slowly render over 2-7 minutes each for some cool project I made with lighting. Has much new been added to editing/functionality or just speed optimisations?
- misnome 2y agoA vast, vast array of features. Multiple new renderers, material systems (lumping node systems into this), 2D animation systems (mostly via grease pencil AIUI), video compositing features, sculpting (I think is new since then?) I mean, even if you aren't using it now, it's probably worth looking at e.g. the latest release notes https://www.blender.org/download/releases/4-3/ https://www.blender.org/download/releases/4-3/ just to see the array of things improving and adding onto stuff that mostly didn't exist 12 years ago.
- __s 2y agoBeing old grows ecosystem. Lits of progress in N64 decompilation, & behind that is https://github.com/Fast-64/fast64 https://github.com/Fast-64/fast64 for using blender in romhack development