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I started using GIMP around 2003 as a small child, and I remember being hyped for 3.0 and non-destructive editing even back then. I'm in my thirties now. Slow
by soulofmischief 2y ago
I started using GIMP around 2003 as a small child, and I remember being hyped for 3.0 and non-destructive editing even back then.
I'm in my thirties now. Slow and steady wins the race.
Congrats to the GIMP team, can't imagine the catharsis they will experience when 3.0 officially drops.
- verisimi 2y agoIndeed, you can't hurry v3.
- trumpeta 2y agoangry Python noises
- asddubs 2y agonot sure if i would call taking 20 years for a release "steady"
- glonq 2y agoCongrats to the GIMP team for being more spry than the HURD team ;)
- prmoustache 2y agoThere have been many many releases between 2.0 and 3.0. And many releases in the 2.99.x branch specifically. Many other projects would have simply switched to a different versionning scheme and got rid of beta versions to simply iterate on releases like web browsers do nowadays.
- asddubs 2y agoYes, my comment was mostly meant tongue-in-cheek. I have my gripes about GIMPs UI but I have all the sympathy in the world for complicated updates taking a long time when done by volunteers, especially because they wanted to combine all plugin-breaking features into one release.
- soulofmischief 2y agoThat's as steady as she gets, baby.
- teleforce 2y ago> Congrats to the GIMP team, can't imagine the catharsis they will experience when 3.0 officially drops. Thanks for the catharsis word, I have to look it up for the meaning. 20 years or equivalent to 5 times Olympics games, is a very long time to develop and improve a software. It's now comparable to the real-time Linux kernel, another open-source software albeit it's a kernel not a user application [1]. Any other open-source software that has a comparable development time that I'm not aware of? But as the old adage says it is better to be a tortoise than a hare, as long you're winning the game. [1] 20 years later, real-time Linux makes it to the kernel: https://news.ycombinator.com/item?id=41584907 https://news.ycombinator.com/item?id=41584907 [2] The Tortoise and the Hare: https://en.wikipedia.org/wiki/The_Tortoise_and_the_Hare https://en.wikipedia.org/wiki/The_Tortoise_and_the_Hare
- DavidPeiffer 2y agoBlender started ad in-house 3d modeling back in 1994, was open sourced in 2002, and continues with very active and sustainable development today. I used it most 2010-2012, and it has been incredible to see how much has happened since then. https://www.blender.org/about/history/ https://www.blender.org/about/history/
- authorfly 2y agoWhat's been added since then? I remember Blender back then. The days of watching squares slowly render over 2-7 minutes each for some cool project I made with lighting. Has much new been added to editing/functionality or just speed optimisations?
- misnome 2y agoA vast, vast array of features. Multiple new renderers, material systems (lumping node systems into this), 2D animation systems (mostly via grease pencil AIUI), video compositing features, sculpting (I think is new since then?) I mean, even if you aren't using it now, it's probably worth looking at e.g. the latest release notes https://www.blender.org/download/releases/4-3/ https://www.blender.org/download/releases/4-3/ just to see the array of things improving and adding onto stuff that mostly didn't exist 12 years ago.
- KaiserPro 2y agoI too used GIMP as a kid, but alas I am somewhat older. Its great to see it improving, and adding big things like CMYK
- amlib 2y agoI remember "acquiring" Gimp in 2000 from a CD-ROM magazine as a child and using that for a good while until an uncle gave me a pirated copy of Photoshop 7. I actually disliked using Photoshop because I was so used to the way of doing things in Gimp. Eventually I learned all the more advanced functions in Photoshop, specially the non destructive editing stuff, and couldn't really go back to Gimp. The muscle memory of using it eventually atrophied and nowadays I have a hard time using Gimp. All that said, I don't do much 2D/3D work nowadays, so I've been using Krita for almost a decade and it feels like a decent PS alternative, with a more similar interface...
- chasil 2y agoI remember getting a copy of the Motif-based GIMP for AIX sometime in 1996 or so.
- inferiorhuman 2y agoI remember when the GIMP crew threw a conniption fit over the Qt port.
- npteljes 2y ago>Slow and steady wins the race. Not in software. I can't think of a single example of that. Slow doesn't win the race, it means that the dependencies will go out of date, and some of the work has to be repeated over and over to match the changing landscape. I do like GIMP though, it's my default image editor.