8 ms·
Gaming Console Ouya Raises $1 Million on Kickstarter in 8 Hours
- endianswap 14y agoCurrent thread on OUYA: http://news.ycombinator.com/item?id=4223627 http://news.ycombinator.com/item?id=4223627 I'm not surprised they raised a million dollars, but I think they're surprised since they had to bump up the availability of the 99 dollar pledge level a few hours ago when they ran out.
- blahedo 14y agoAnd surely they'll have to bump it again or introduce a new level; they're already back down to 800 remaining (currently out of 10,000), still with 29 days to go. The $99 pledge level wasn't even in there initially; I think they were expecting the bulk of their pledges to come from low-end pledges where people reserve a username. They're also out of etched boxes ($225 level) and even most of the developer specials ($700) are gone.
- Danieru 14y agoConsidering that at first they had just enough slots to reach their goal I think they are managing the launch to maximize unit sales and hype. What I am surprised about is that they did not raise the price above $99 with the second top up (20,000 @ $99). Thus $99 must not be a below cost loss leader. My guess is that they will offer as many $99 units as possible. Their balancing act is to offer an unbounded number of units while maintaining the air of exclusivity. Offer too many units at one time and people might thing they are missing their sales target. With this much hype and sales they should have decent leverage with developers. I got the impression that a few developers they talked to were on the fence. Their first update could be interesting. Exciting times eh?
- AshleysBrain 14y agoTry refreshing the Kickstarter page a few times. Jumps up $100-500 each refresh. Insane!
- mindstab 14y agoIt's interesting how negative the original HN thread is. Everything from "it's too underpowered" to straight up "Gaming on android is a sad, laggy affair" and calling them "amateurs". What is up with that? HN is supposed to be about the cutting edge and it just dumped all over this project which then went on to get $1million in 8 hours. I suggest a sizable part of the HN "doesn't get it". And this saddens and bugs me. I come to HN for the news and also very much the commentary. But suddenly there seems like this big anti android pro iOS bias and a bunch of curmudgeons running things. This device looks really cool, has amazing potential, is near free for a console and clearly has amazing demand but HN put out the hate. What gives? This isn't the first time I've noticed this. Recently several neat android related announcements have gotten some strongly negative commentary here and even none announcement iOS articles have gotten glowing praise. :(
- w1ntermute 14y ago> It's interesting how negative the original HN thread is. Everything from "it's too underpowered" to straight up "Gaming on android is a sad, laggy affair" and calling them "amateurs". I think there's a significant proportion of the HN userbase that responds to things like Kickstarter funding with indignation, because it neatly circumvents the VC funding process that so many of us have suffered through. It's almost a "How dare they raise so much money without jumping through hoops like I did?"
- mindstab 14y agoSo people find a better way to get money and the old hardened crowd here gets cranky? How fast we grow into curmudgeons. I need to find a new "hacker news" that still has the spirit and would say "holy cow, congrats, amazing work, and we should look to see if we can exploit that next time too". So much for the spirit of the entrepreneur and hacker. Seems old school corporate crankiness. :(
- heretohelp 14y agoLamernews? If not that, then would you use it if I made an alternative?
- saym 14y agoWhat is to stop someone from making their own? I foresee custom app stores and custom games along with people building one with a terabyte of internal storage. Or why not just build a PC with an OUYA OS partitioned drive?
- lbrdn 14y agoCool project, but at $99 for a console and controller they must be operating at a loss, right? Does anyone have any insight into production costs of something like this? It could change the way we think about the "amount raised".
- joering2 14y agohow about 3 folks @ $10,000. Its great to see that KickStarter has such a network effect!!
- saraid216 14y agoThe thread on the Kickstarter itself has significant discussion on that question: http://news.ycombinator.com/item?id=4223627 http://news.ycombinator.com/item?id=4223627
- beagle3 14y agoThe RaspberryPi is NOT selling at a loss for $35. Neither is the AppleTV at $100 (or $80, which you can find new every other week on eBay). Nor are the Roku boxes that sell at $50-$100 for 720p-1080p playback and many, many others. Neither, for that matter, is the Huawei Android 3G phone at $80. It can even be profitable at $100, if (and that's a huge if) they know what they are doing.
- lbrdn 14y agoNo need to yell beagle (or was that a Borat impression). I am simply curious about how much a device like this would cost a small company to build per unit on a first run. AppleTV isn't a fair comparison given the efficiencies of scale and what not, nor is it running video games as far as I know. And while I don't know much about RaspberryPi, their website states that the "graphics capabilities are roughly equivalent to Xbox 1 level of performance" which I imagine Ouya is trying to exceed. Moreover, RaspberryPi doesn't come with a fancy shell or a controller.
- mtgx 14y agoHopefully Google will allow them access to the Play Store, otherwise devs will have to repackage the apps for Ouya, which I'm sure it's not going to be a huge deal if this thing takes off. But it would be a nice gesture from Google, and it would be in their interest, too, especially if they have no plans of doing the same thing with Google TV set top boxes.
- waterlesscloud 14y agoFrom the standpoint of their ultimate success, the key is their installed base. If they have say 20k or 30k machines out there, will developers care enough to target them? It wouldn't matter if they were just another Android platform, they'll have Android games from the mass market. But if they plan to make money off revenue sharing with devs, they gotta have the machines out there. I'm impressed that they're going to get this thing done, I just hope the get enough made to survive.
- trotsky 14y agoThey're not going to be putting the play store on there for the same reason amazon doesn't put it on the fire - their model is to provide the payment/content ecosystem for the ol' 70/30 split.
- vibrunazo 14y agoOn a perfect world, they'd get a special partnership with google to get an extra OUYA tab to the play store. For OUYA dedicated games, which would show on OUYA devices and pay OUYA developers with that. Even if google would sacrifice their 30% for it. It still seems like this would be the ideal deal for all parties: users, developers, google and ouya.
- jcdavis 14y agoLink to the actual project: http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console?ref=live http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-... Pretty pathetic that The Atlantic is just embedding the project's video without even an actual link. Why the hell do so many sites still do this?
- Wingman4l7 14y agoIt's inexcusable. Blogs, traditional journalism's favorite whipping boy, will at least cite their sources.
- jcdavis 14y agoUpdate: can't seem to edit my original post, but there is now a link, someone came to their senses
- deleted 14y ago[deleted]
- guscost 14y agoWill this device be able to play audio with less than 20 milliseconds of latency?
- mtgx 14y agoIt seems BI has an exclusive interview with them: http://www.businessinsider.com/ouya-raises-1-million-kickstarter-xbox-2012-7 http://www.businessinsider.com/ouya-raises-1-million-kicksta...
- comatose_kid 14y agoLet the ass kicking begin. Great idea, goog should fund em because this is one of the ways they can one-up iOS.
- shadowmint 14y agoOn the bright side, because this is basically phone hardware, they can probably manufacture at a price point that makes this viable. ...or maybe not. People aren't really great as making estimates, and that's a lot of $99 devices (10k odd units so far?), but you'd like to think they've thought that through. Good luck to them. They've obviously tapped into something that resonates with a lot of people~ (...and if it doesn't work out, watching the rage face of people who think they've bought something and then realize kickstarter isnt a shop when they get nothing is going to be fun to watch...)
- duey 14y agoThis looks like a really awesome idea, but I can't help but wonder if they are walking into a patent minefield?
- visualphoenix 14y agoAgreed. http://www.gamasutra.com/view/feature/130152/the_ten_most_important_video_game_.php?print=1 http://www.gamasutra.com/view/feature/130152/the_ten_most_im... The patents on video game controllers alone might be enough to kill them. Remember the Sony/Microsoft rumble debacle?
- checoivan 14y agoUnderpowered? I think not. Look at Nintendo DS: 67mhz Arm9. Who cares? Only developers because it's a pain in the butt to program for the thing. Other than that it delivers fun games and prints money(or so the meme says). Quad core and an easy API seem like 1000x a better choice than a ps3 with 8 cores, a not so easy api, and a 10,000usd dev kit. Yes, graphics won't compete with the next gen games, but there's more to a game than eye candy.
- unimpressive 14y agoSo I have a question (Because I'm genuinely curious and I'm not sure where to go to get this information.): What successful projects received kickstarter funding above 100K? I've seen plenty of smaller successes, but I want to know if anyone who took one of these huge donation piles has delivered yet.
- wmf 14y agoDiaspora delivered something, although not in the timeframe they claimed.
- petercooper 14y agoI almost never give to fundraisers online but I've dropped several hundred on this - that's how much I believe we sorely need a popular, open, indie-oriented gaming device that isn't a regular PC. (And before anyone scoffs, remember Diaspora?) Will OUYA be the one to pull it off? With some skin in the game I'm hoping so, but the key thing to pick up from their copy is how strongly they're looking for validation rather than just money. So even if you think their implementation is lame at the moment, if you believe in the idea of an indie console, I'd encourage you to give the $10 just to boost the backer count (which I think is more important in the long run). And I'd encourage them to add a lower donation tier for exactly this reason too..
- Athens79 14y ago1) Developers will probably not make any money on games for it. Its a problem for Android too. Many good iOS games will never be ported over to Android because of this. And some developers have left Android after products didn't make any money. Its a culture problem, plus pirates made it a terrible market to make money 2) Open system easy to hack, its going to rub FPS multi-player games useless. Its already killing the PC gaming of that type. 3) Licenses and patents, and honestly I can't see those specs being sold at that $99 price tag period. 4) Lack of marketing ability to attract the players to make the market large enough to attract developers 5) The few open source titles that are decent games are so late 1990's quality in graphics. Though graphics are very highly over rated, game play is much more important and there just isn't that many with great game play. 6) Intense pressure from Sony, Microsoft and Nintendo will knock it down in lawsuits if it ever did gain traction. Or just out right buy the company to kill it. 7) As mobile phones continue to push the envelope in performance, the few good games it might be able to offer will evolve around those more powerful phones and will probably leave that thing in the dust with ability to play games a year or 2 down the road. Mobile gaming ability and phone power is increasing exponentially, unlike the slow pace of desktops which had that kind of growth a decade ago. 8) When they do start having to make good money to solve these problems, to cover costs of the machine, litigation's, patients, paying developers to make games worthy enough to attract paying customers, the very people it cater to that nitch Linux Open blah blah group will turn away from it. This is why desktop gaming has always been the domain of Windows PC's, and for mobile its the domain of iOS and for portable its still a nice race between Sony and Nintendo, both of which is hurting over iOS gaming.
- wtracy 14y agoI'm curious why they're designed their own controller and not just going with something from, say, Logitech. Seems like one less thing to worry about.
- savrajsingh 14y agoI have a feeling we have a new contender for most money ever raised on kickstarter. See you in 29 days! 40m? Just a guess. Congrats ouya!
- bertomartin 14y agoAwesome, I just pushed them past $2 mil