5 ms·
A very easy way to find such "visual" collisions is described in section 4.2 of our drunken bishop paper: http://www.dirk-loss.de/sshvis/drunken_bishop.pdf http
by dloss 2y ago
A very easy way to find such "visual" collisions is described in section 4.2 of our drunken bishop paper: http://www.dirk-loss.de/sshvis/drunken_bishop.pdf http://www.dirk-loss.de/sshvis/drunken_bishop.pdf