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Back in the day a sprite was a smaller 2d bitmap you'd superimpose on the screen. A key frame was a marker like this.
by bastloing 2y ago
Back in the day a sprite was a smaller 2d bitmap you'd superimpose on the screen. A key frame was a marker like this.
- smitelli 2y agoI’m trying to remember the name of a UI control that could be backed by something like this. It was a sequence of thumbnails laid out in a row like a film strip. (For all I know, that was what it was called.)
- bastloing 2y agoCould be a poster frame or chapter frame or chapter marker
- wslh 2y agoYes, and the sprites were supported by a specific coprocessor. For example, the Apple II didn't have one.
- JSR_FDED 2y agoWe had to make do with Shape Tables in AppleSoft BASIC…good times drawing those out manually on graph paper. And then XOR-ing them onto the background. Amazing how good games were on the Apple ][ without dedicated graphics hardware.