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Sharding like done in Eve is well established technically in the game development community. And I agree that this basically solves the problem we already know
by Arelius 14y ago
Sharding like done in Eve is well established technically in the game development community. And I agree that this basically solves the problem we already know how to solve. The problem is in content, Most MMO's are designed to be content heavy, with zones of high-traffic, this causes a population density problem that creates the exact bandwidth problem you mention.
This doesn't solve any new problems, what it does do is provide a licensable technology that many studios have to re-invent themselves, there is value in that however.
- pron 14y agoSo it's a good thing, then, that, a) it's open-source! and b) it's not even directed specifically at games!