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I'm wondering how they try to solve the problem of getting a touch optimized game to work fine with a analog controller. I know that they said something about a
by makepanic 14y ago
I'm wondering how they try to solve the problem of getting a touch optimized game to work fine with a analog controller.
I know that they said something about a touchscreen, but havn't shown some sort of concept for it.
- meej 14y agoThis reminds me of one of the problems with the never-released Infinium Labs Phantom console -- making PC games designed with a 2ft UI playable at a distance of 10 feet in the living room. This project's goals strike me as quite similar to the Phantom's, actually, but with mobile games instead of PC games. And inverse problems -- Infinium had the UI problem but their controls were pretty well figured out, while OUYA's UI situation seems fine but the controls may present a challenge.