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The original X-COM (aka UFO: Enemy Unknown), despite being 32-bit, had two completely separate executables for the strategy part and the tactical combat part. T
by int_19h 2y ago
The original X-COM (aka UFO: Enemy Unknown), despite being 32-bit, had two completely separate executables for the strategy part and the tactical combat part. The game basically dumped the relevant state like inventory to disk and then exited and relaunched the other process at switch points.