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There's a somewhat active Super Cassette Vision homebrew scene in Japan that's been able to achieve pretty impressive results with the machine's unorthodox grap
by ndiddy 2y ago
There's a somewhat active Super Cassette Vision homebrew scene in Japan that's been able to achieve pretty impressive results with the machine's unorthodox graphics hardware. The best looking ones are probably the ports of ChoRenSha68k ( https://www.youtube.com/watch?v=M1wDLOa_4H4 https://www.youtube.com/watch?v=M1wDLOa_4H4 ) and Space Harrier ( https://www.youtube.com/watch?v=XD9iHAbbzIQ https://www.youtube.com/watch?v=XD9iHAbbzIQ ), and they've also done ports of Super Mario Bros. ( https://www.youtube.com/watch?v=MudYEDUK3Nw https://www.youtube.com/watch?v=MudYEDUK3Nw ) and Dragon Quest ( https://www.youtube.com/watch?v=iisV8xHCB-w https://www.youtube.com/watch?v=iisV8xHCB-w ). Of course, the NES ports kind of expose the weakness of being forced to use sprites for scrolling backgrounds, as there's not enough to fill the screen if you want a color background. As a result, Super Mario Bros. only has 1 color backgrounds and Dragon Quest isn't fullscreen.
- deleted 2y ago[deleted]
- classichasclass 2y agoThe Space Harrier port is fun. The music would have been better eliminated entirely but the massive number of sprites makes it no worse graphically than, say, the C64 port. I particularly liked the parallax scrolling in ChoRenSha68K. They really seem to know to play to the video hardware's strengths.